Original HY8BIT illustration · not gameplay footage
Before you download
What is it?
A community project for local, offline Diablo II: Resurrected on Apple devices.
What do I need?
Your own matching Switch game files, a preparation computer and a supported device.
What am I downloading?
Source or a shell build input. You still need to generate and install the app.
ARM64
Native game code
Metal
Apple graphics
Offline
Single-player
Checked against upstream documentation on October 16, 2026. Performance claims belong to the developers; HY8BIT has not tested the game.
DOWNLOAD & VERSION
D2R Mobile download: start with the right files.
The upstream project distributes source and empty build shells. Choose your route below, then add your own required Switch game files. A downloaded shell is not a ready-to-play game.
The linked D2R Mobile project targets Apple platforms and does not provide an Android APK. Search results also include item trackers, guides and remote-play tools. Check the project identity before treating any of those as this native offline port.
FIND YOUR BUILD
Check your device first
Which build fits your device?
Select the platform, system and hardware. The result summarizes upstream requirements; it is not a device test.
Prepare the game files and run setup, configure your Apple signing details, then build the iOS app. A free Apple ID has a 7-day signing cycle; do not assume public self-signed builds include iCloud save sync.
Combine the matching upstream shell with your own game files, then sign and install the resulting package. The shell alone cannot launch the game. Third-party sideload signing and Linux packaging remain unverified in the documentation checked here.
Finish the common setup first, then build the Mac app. The first launch selects the resource folder. Local ad-hoc signing needs no developer account. Some input behavior has only automated verification, not hands-on testing.
The tools expect the Switch release with Reign of the Warlock, updated to 1.0.34.0. The workspace calls the corresponding version 3.3.94012. The PC release is not a substitute for the Switch files.
ExeFS
main · sdk · subsdk0
Program files used by the build tools.
RomFS / data
build_manifest.psv + .data files
Game resources; first launch on iOS expects 18 resource archives, about 5.6 GB.
Keep the original game files, build output and save backups separate. The full checklist explains workspace layout, version matching and resource transfer.
Use the full Mac/Xcode build or the documented shell-packaging route. The upstream instructions do not establish a phone-only installation path.
Copy the game resources separately
The iOS app needs 18 resource archives, about 5.6 GB, outside the install package. If the import screen lists missing files, complete the copy and retry.
Allow time for the first shader build
A package made without Apple’s shader compiler compiles shaders on the phone on first launch; upstream reports about 7 minutes. This one-time step is absent from the Xcode build route.
Keep signing and saves in mind
Free Apple ID signing has a 7-day cycle. Back up saves before reinstalling. Public self-signed packages do not include the test builds’ iCloud save-sync entitlement.
Run these from your local checkout after following the upstream prerequisites. These are documentation examples; HY8BIT has not run a game build.
Check the workspace
Reports missing tools, game files and signing configuration without modifying the workspace.
./setup.sh check
Build for older iOS
After setup, signing configuration and Python environment activation, run in dm/ios.
DM_IOS_M3=1 ./run.sh build
Build for older macOS
After common setup and Python environment activation, run from the repository root.
DM_MAC_M3=1 dm/tools/mac_app.sh
When something does not start.
“One More Step for This Device”
For older iOS chips, check whether the Legacy Device Pack was included when packaging. Creating the pack and rebuilding are separate from choosing an older-OS build.
“This Package Is Not Ready”
The shell is build input. Generate the actual install package with matching source and your own game files before installing.
“No game resources yet”
Copy all 18 required resource archives into the app’s resource folder, then retry. The install package does not include them.
Still stuck?
Record your exact device, OS, source revision and error. Use Share Diagnostics in the pause menu when available and attach the log to an upstream issue. Back up saves before reinstalling.
No. This project installs on supported Apple devices. HY8BIT provides a guide, not a browser game.
Where are the game downloads?
Bring your own game files. Use the upstream file checklist and installation documentation; HY8BIT hosts no game packages.
Does it support online multiplayer?
The upstream project describes offline single-player only.
Is Android supported?
The linked project targets Apple platforms. This guide does not claim Android support.
Why do I see two different version numbers?
Switch 1.0.34.0 corresponds to 3.3.94012 in the project’s workspace naming. The upstream tools require the matching Switch files with the expansion.
Will an older iOS build fix a 4 GB device?
No. OS compatibility and memory requirements are separate. The upstream device table currently marks 4 GB devices as unsupported.
Can I install the shell ZIP directly?
No. The shell is input to the packaging tool and contains no game content. Generate the install package first.
Can I copy the Mac app to another computer?
The upstream Mac build records locations in the local workspace. It is intended for the Mac that built it; keep the referenced workspace available.
Is D2R Mobile an official Blizzard mobile release?
No. This guide covers an independent community compatibility-layer project, not an official Blizzard mobile product.
Can I install it with only my iPhone?
The documented routes require a preparation computer for building or packaging, plus a signing and installation method. A phone-only route is not established.
Does “download” mean a complete IPA with the game?
No. The upstream release provides build inputs without game content. Current shells are ZIP build inputs; use matching source and your own files to generate the install package.
What should match when updating D2R Mobile?
Keep the source and shell on the same release. Regenerate the package for that release and follow its notes. Keep save backups before reinstalling; do not mix a newer source checkout with an older shell.
Explore the project
Want to understand the experience before building? These sections cover the features, execution model and reported performance.
THE EXPERIENCE
Made for another kind of adventure.
What changes when a console classic moves to a phone? The upstream project focuses on input, inventory and the endgame. These are developer-described features, not HY8BIT playtest results.
Touch & controller
Built around your hands.
A virtual stick handles movement; skill buttons support holding and drag-to-aim. Connect a controller to switch input layouts.
Inventory & farming
Less time in the backpack.
The project adds collection storage and a Runeword helper alongside its touch inventory controls. Availability follows the upstream build.
Beyond the campaign
A reason to return.
The authors describe a Greater Rift and Boss Rush as additional endgame modes. These are project additions to its offline experience.
The Switch edition supplies ARM64 code. The compatibility layer adapts platform services and graphics for Apple hardware; it does not use a browser runtime.
01
Your game files
ExeFS + RomFS
02
Prepare on computer
Code rewriting + shaders
03
Compatibility layer
Host services + Metal
04
Your Apple device
Local game execution
Read the implementation notes in the upstream README. For the Mac build, the resulting app still depends on files in the workspace that built it.
The README’s timing and power measurements use an iPhone 17 Pro Max. They do not establish performance on every supported device. HY8BIT has not reproduced them.